Rome Total War Graphics Mod
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Amazon: Total War is a mod and a tribute to the ancient matriarchal equestrian societies. The ancient horses are mostly 12 hands high (48' or 120cm), this facet gives women unfair advantages as cavalry soldiers due to their lighter body weight and more petite frame. The mod is about how small but mobile forces with stand-off capabilities can defeat large conventional field armies even on the battlefields of antiquity. Mod is based on anthropological theses and latest archaeological data about the Amazons with numerous features quite unlike other me-too Greco-Roman mods. Forum Actions:.Forum Statistics:.
10 essential Total War mods 1. Rome: Europa Barbarorum. Rome: Roma Surrectum. Medieval 2: Broken Crescent 2.0. Medieval 2: The Third Age.
Threads: 105. Posts: 3,813. Extended Cultures pushes the RTW engine to the limits, aiming to give to the player a deep and complex experience similar to Paradox games.Migrations, character vices & virtues, cultural clashes and family intrigue are all both tools and challenges for the player, coupled with improved historical accuracy, realistic economy and balanced battles.Includes a 275-29 BCE main campaign along with several provincial campaigns, all tailored towards experienced players looking for high-stakes gameplay with balancing mechanics and a trait system that will guarantee new challenges until the end. Will you build a mighty empire or will hubris doom all your efforts? Forum Actions:.Forum Statistics:.
Threads: 446. Posts: 13,505.
The FRRE team are the proud creators of a series of mods set in the Roman transition from a republic to an empire featuring historical accuracy and innovative scripting. Mods include 77BC:Twilight of the Republic (all factions mods set at the dying Republic), The First Triumvirate (Roman centered mod on the life of the Triumvirs) and 58BC: Caesar Imperator! (Caesar only mod with heavy scripting and historical missions) plus other works in progress. Forum Actions:.Forum Statistics:.
Threads: 398. Posts: 5,103. Rome Total History is the latest mod for RTW, offering incredible historic detail. Based on a beautiful new map with historic borders and roads, as well as numerous islands and mountain passes, it has 36 playable factions or sub-factions and 196 rebel factions. The family trees are accurate reproductions of historic dynasties with over 1000 historic figures, including any favorite you like.
![Graphics Graphics](https://i.ytimg.com/vi/N1g-SLcbbqY/maxresdefault.jpg)
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Many additional units and buildings offer new possibilities, and 100 land bridges guarantee challenging computer performance, while 200 real historic events add color and depth to your imagination. Forum Actions:.Forum Statistics:. Threads: 52.
![Mod Mod](https://media.moddb.com/images/articles/1/199/198430/auto/CxuOaqu.jpg)
Posts: 947. SPQR is a total modification for R:TW. The changes encompass all areas of gameplay with added focus on the Roman military machine and the system of recruitment and training of both pre-Marian units and Legions. Special care has been given to the battlefield experience which features the longest battle times of probably any existing mod making tactics an essential component of the game.
Definitely not for people accustomed to blitzkrieg tactics both on the battle map and the campaign map. Forum Actions:.Forum Statistics:. Threads: 3,161. Posts: 46,152.
Welcome to!A subreddit for all of those who love the Total War series. I use a combination of the exact mods you listed, although it should be noted they're not entirely compatible.SEEM does the same thing as combat dust, and also conflicts with gbj blood. However, i just deleted the conflicting lines from SEEM.also the way the guy got combat dust to work is basically by making projectile impacts appear under walking units. Seems alright at first but if you look closely, it kinda looks like ass, especially when you start to notice the impact decals on the ground.i fixed this by changing the impact decals to only be 'smallsnowvfx' and making sure they only appear when units are actually in combat and not just marching.also for the shiny armor mod, i deleted all the armor textures except for the segmentata, since that should be pretty shiny, and i use his weapon textures.